Defining User Experience

Having been asked the question “what is UX?” on numerous recent occasions, I thought I would spell out my preferred definition here in blog post form. I must start with my rant on the misuse of the word “experience.” Why not. If I had a dollar for every time I heard a well-meaning designer use the word “experience” as a euphemism for “Flash microsite,” I would have the down payment for that new MINI by now.

In the context of design, experience should mean the same thing as it means in reality, which is not tied to any platform or mechanism. It is simply a series of perceptions and interactions; independent of channel. Not only should the experiences we design consider all human aspects of the interaction itself, they should work within the context of the user’s life. This is where strategic disciplines can inform the approach of the UX designer. In essence, it doesn’t matter how perfect the articulation of the interaction, or how elegantly the experience is structured; if it does not address a human need or desire, it is destined to decompose in the ever-more-crowded graveyard of traditional advertising (RIP).

Now that I have that out of my system, I’ll share the definition of UX that I’ve come to embrace.

UX Definition

Experience Design is exceptionally well positioned to address the problems we face in the Era of the Fox. I would love to hear other perspectives… Please add, subtract, concur, rebel, or submit below.



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