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	<title>Comments on: UX is the new account planning.</title>
	<atom:link href="http://www.zeusjones.com/blog/2008/ux-is-the-new-account-planning/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.zeusjones.com/blog/2008/ux-is-the-new-account-planning/</link>
	<description>Using marketing to do things for people: Marketing As A Service.</description>
	<pubDate>Tue, 06 Jan 2009 23:12:43 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
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		<title>By: interaction - Alfred Malmros ☞</title>
		<link>http://www.zeusjones.com/blog/2008/ux-is-the-new-account-planning/#comment-3639</link>
		<dc:creator>interaction - Alfred Malmros ☞</dc:creator>
		<pubDate>Wed, 19 Nov 2008 00:02:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeusjones.com/blog/?p=463#comment-3639</guid>
		<description>[...] most intriguing thing about Interaction Design, or User Experience or however you choose to define it (I&#8217;m not going to try in this short blog post), is that [...]</description>
		<content:encoded><![CDATA[<p>[...] most intriguing thing about Interaction Design, or User Experience or however you choose to define it (I&#8217;m not going to try in this short blog post), is that [...]</p>
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		<title>By: links for 2008-09-26 at nathan williams &#124; simiant.com</title>
		<link>http://www.zeusjones.com/blog/2008/ux-is-the-new-account-planning/#comment-520</link>
		<dc:creator>links for 2008-09-26 at nathan williams &#124; simiant.com</dc:creator>
		<pubDate>Fri, 26 Sep 2008 12:02:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeusjones.com/blog/?p=463#comment-520</guid>
		<description>[...] From The Head Of Zeus Jones » Blog Archive » UX is the new account planning. (tags: advertising brand strategy planning experience accountplanning branding interactiondesign) [...]</description>
		<content:encoded><![CDATA[<p>[...] From The Head Of Zeus Jones » Blog Archive » UX is the new account planning. (tags: advertising brand strategy planning experience accountplanning branding interactiondesign) [...]</p>
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		<title>By: Roller og oppgaver for Account Planners : apgnorway</title>
		<link>http://www.zeusjones.com/blog/2008/ux-is-the-new-account-planning/#comment-473</link>
		<dc:creator>Roller og oppgaver for Account Planners : apgnorway</dc:creator>
		<pubDate>Sun, 21 Sep 2008 13:47:19 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeusjones.com/blog/?p=463#comment-473</guid>
		<description>[...] kunnskapen og menneskene fra UX-miljøet opp mot oppgavene til byrået og plannerne, henter Adrian hos Zeus Jones frem en plansje fra Fallon som viser fem ulike [...]</description>
		<content:encoded><![CDATA[<p>[...] kunnskapen og menneskene fra UX-miljøet opp mot oppgavene til byrået og plannerne, henter Adrian hos Zeus Jones frem en plansje fra Fallon som viser fem ulike [...]</p>
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		<title>By: Linkdump &#124; ettf.net</title>
		<link>http://www.zeusjones.com/blog/2008/ux-is-the-new-account-planning/#comment-447</link>
		<dc:creator>Linkdump &#124; ettf.net</dc:creator>
		<pubDate>Fri, 19 Sep 2008 12:14:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeusjones.com/blog/?p=463#comment-447</guid>
		<description>[...] Experience (UX) is the new account planning (also check out a post on [...]</description>
		<content:encoded><![CDATA[<p>[...] Experience (UX) is the new account planning (also check out a post on [...]</p>
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		<title>By: Ryan</title>
		<link>http://www.zeusjones.com/blog/2008/ux-is-the-new-account-planning/#comment-438</link>
		<dc:creator>Ryan</dc:creator>
		<pubDate>Tue, 16 Sep 2008 19:09:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeusjones.com/blog/?p=463#comment-438</guid>
		<description>I see UX as the intersection of logic and creative: the marriage of strategy and execution, of design with technology, human needs with business needs, person with medium, and so on.

To me, that's the heart of the discipline, and it shows up in a lot of ways. I think we embody that, both as individuals within the practice, and even more powerfully, as members of teams.

As one of my colleagues pointed out in discussing this excellent post, divorcing strategy from execution leaves a gap--and, as nature abhors a vaccuum, thence the emerging prominence of the UX discipline in the agency.

I also appreciate your warning about the consequences of lack of clarity around the role of the discipline. While part of me thinks the debate is healthy, I also think there's an identity crisis in IA and UX (and all the other related disciplines) that's mostly about defensiveness, a needing to justify our existence and lobby for a seat at the table. That argument, from where I sit, appears over--let's move on.</description>
		<content:encoded><![CDATA[<p>I see UX as the intersection of logic and creative: the marriage of strategy and execution, of design with technology, human needs with business needs, person with medium, and so on.</p>
<p>To me, that&#8217;s the heart of the discipline, and it shows up in a lot of ways. I think we embody that, both as individuals within the practice, and even more powerfully, as members of teams.</p>
<p>As one of my colleagues pointed out in discussing this excellent post, divorcing strategy from execution leaves a gap&#8211;and, as nature abhors a vaccuum, thence the emerging prominence of the UX discipline in the agency.</p>
<p>I also appreciate your warning about the consequences of lack of clarity around the role of the discipline. While part of me thinks the debate is healthy, I also think there&#8217;s an identity crisis in IA and UX (and all the other related disciplines) that&#8217;s mostly about defensiveness, a needing to justify our existence and lobby for a seat at the table. That argument, from where I sit, appears over&#8211;let&#8217;s move on.</p>
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		<title>By: Helge Tennø</title>
		<link>http://www.zeusjones.com/blog/2008/ux-is-the-new-account-planning/#comment-431</link>
		<dc:creator>Helge Tennø</dc:creator>
		<pubDate>Sun, 14 Sep 2008 12:31:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeusjones.com/blog/?p=463#comment-431</guid>
		<description>Excellent post Adrian, thanks for sharing. Loving the planner cake diagram.

David Carruthers designed an excellent poster describing the interface between the Planner and the IA/UX expert. 
One can find it on the euroia2007 webpage:

Planning &#38; IA – How will IAs work with Advertising, as Marketing Communications become more integrated
David Carruthers, twentysix London, UK
http://www.euroia.org/2007/Posters.aspx</description>
		<content:encoded><![CDATA[<p>Excellent post Adrian, thanks for sharing. Loving the planner cake diagram.</p>
<p>David Carruthers designed an excellent poster describing the interface between the Planner and the IA/UX expert.<br />
One can find it on the euroia2007 webpage:</p>
<p>Planning &amp; IA – How will IAs work with Advertising, as Marketing Communications become more integrated<br />
David Carruthers, twentysix London, UK<br />
<a href="http://www.euroia.org/2007/Posters.aspx" rel="nofollow">http://www.euroia.org/2007/Posters.aspx</a></p>
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		<title>By: Carlos Abler</title>
		<link>http://www.zeusjones.com/blog/2008/ux-is-the-new-account-planning/#comment-421</link>
		<dc:creator>Carlos Abler</dc:creator>
		<pubDate>Sat, 13 Sep 2008 00:31:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeusjones.com/blog/?p=463#comment-421</guid>
		<description>Good design optimizes the emergence of desirable practical and experiential outcomes.

The Holy Grail is to reconcile the Human Factors/Interaction Designer discipline stream, with the aesthetic/content/experiential focused discipline stream.

The key is to find project architects who are versed enough about all those disciplines to be able to orchestrate projects that balance these streams. Unlike the dotcom era, we now have a far larger number of talent convergent types.  

We are a young industry who is still reinventing wheels, finding out what is truly unique about our contexts and creations, all of it.

When I got into interactive I came from a multimedia production and film studies background. What blew my mind is how a role analagous to the 'director' in cinema, did not exist as a well defined role on so many interactive teams. There was the big struggle between the various left-brainers and right-brainers. A good illustration of what I think the missing directorial role was, was expressed in an Ingmar Bergman interview. Paraphrasing, he knew enough about the technology of his craft to be able to communicated the details of his vision, and to not take crap from technicians who would say that certain things were not possible, because he knew they were, just not easy.

So think of the director in this way; he owns the bottom line of the story and translates to a technical staff. The director is the third leg of a stool. But if your director is lop-sided in education about any of the two, it will show, and others will have to pick up the pieces and mop up the splatter. For example, having aesthetic only design types having executive authority over interaction design projects is like having a production designer decide where the cameras are going to go. Especially if the tasks and audiences are multiplied as they are in today's content and utility rich web sites.

Human factors education is just getting going in arenas that produce professional strategists, architects, designers and developers. Alot of web-focused interaction and experience design books that take today's needs and the evolved computer competencies into account, could only have been written recently. Schools are finally getting this into their curriculums. More design schools are offering interaction design. 

Dotcom era: was kinda like if the film industry in the 20's suddenly had Steven Spielberg budgets and were instantly granted sound and color at the same time. Think about the crisis in role definition transitioning from the prior era, and not yet developing roles, work-flow and best practices, for dealing in the new era. The Suits, the Aesthetic Phreaks, the Concept Heads, and Nerds shouting a across canyons of zero common ground.

Thanks for making me rant. It's your fault.  

Carlos Abler</description>
		<content:encoded><![CDATA[<p>Good design optimizes the emergence of desirable practical and experiential outcomes.</p>
<p>The Holy Grail is to reconcile the Human Factors/Interaction Designer discipline stream, with the aesthetic/content/experiential focused discipline stream.</p>
<p>The key is to find project architects who are versed enough about all those disciplines to be able to orchestrate projects that balance these streams. Unlike the dotcom era, we now have a far larger number of talent convergent types.  </p>
<p>We are a young industry who is still reinventing wheels, finding out what is truly unique about our contexts and creations, all of it.</p>
<p>When I got into interactive I came from a multimedia production and film studies background. What blew my mind is how a role analagous to the &#8216;director&#8217; in cinema, did not exist as a well defined role on so many interactive teams. There was the big struggle between the various left-brainers and right-brainers. A good illustration of what I think the missing directorial role was, was expressed in an Ingmar Bergman interview. Paraphrasing, he knew enough about the technology of his craft to be able to communicated the details of his vision, and to not take crap from technicians who would say that certain things were not possible, because he knew they were, just not easy.</p>
<p>So think of the director in this way; he owns the bottom line of the story and translates to a technical staff. The director is the third leg of a stool. But if your director is lop-sided in education about any of the two, it will show, and others will have to pick up the pieces and mop up the splatter. For example, having aesthetic only design types having executive authority over interaction design projects is like having a production designer decide where the cameras are going to go. Especially if the tasks and audiences are multiplied as they are in today&#8217;s content and utility rich web sites.</p>
<p>Human factors education is just getting going in arenas that produce professional strategists, architects, designers and developers. Alot of web-focused interaction and experience design books that take today&#8217;s needs and the evolved computer competencies into account, could only have been written recently. Schools are finally getting this into their curriculums. More design schools are offering interaction design. </p>
<p>Dotcom era: was kinda like if the film industry in the 20&#8217;s suddenly had Steven Spielberg budgets and were instantly granted sound and color at the same time. Think about the crisis in role definition transitioning from the prior era, and not yet developing roles, work-flow and best practices, for dealing in the new era. The Suits, the Aesthetic Phreaks, the Concept Heads, and Nerds shouting a across canyons of zero common ground.</p>
<p>Thanks for making me rant. It&#8217;s your fault.  </p>
<p>Carlos Abler</p>
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		<title>By: dirk shaw</title>
		<link>http://www.zeusjones.com/blog/2008/ux-is-the-new-account-planning/#comment-420</link>
		<dc:creator>dirk shaw</dc:creator>
		<pubDate>Fri, 12 Sep 2008 20:27:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeusjones.com/blog/?p=463#comment-420</guid>
		<description>This post is very appropriate for the change effort i am leading. While we never have had an account planning group in the traditional agency sense, our account executives still go thru account planning for positioning our software. 

We offer a range of products for personalization, social computing and web content management. Historically we would go in and describe the latest greatest widget,version x.1.1.1 and never make the connection to how this impacts the end user and their bottom line. 

We are now shifting the conversation from features and functions to what a  future state user experience can be thru rapid prototyping. As part of the concepting stage we also outline the key areas of opportunity to enhance business value and a measurement plan. This pretty much categorizes our approach to strategy and ideas as we leverage partners to execute on the first two points.

This approach has been extremely successful and proves the value customer centric storytelling and conveying ideas thru pictures..
  
Just thought i would share another example of how UX is transforming the front end of a sales process...
Dirk</description>
		<content:encoded><![CDATA[<p>This post is very appropriate for the change effort i am leading. While we never have had an account planning group in the traditional agency sense, our account executives still go thru account planning for positioning our software. </p>
<p>We offer a range of products for personalization, social computing and web content management. Historically we would go in and describe the latest greatest widget,version x.1.1.1 and never make the connection to how this impacts the end user and their bottom line. </p>
<p>We are now shifting the conversation from features and functions to what a  future state user experience can be thru rapid prototyping. As part of the concepting stage we also outline the key areas of opportunity to enhance business value and a measurement plan. This pretty much categorizes our approach to strategy and ideas as we leverage partners to execute on the first two points.</p>
<p>This approach has been extremely successful and proves the value customer centric storytelling and conveying ideas thru pictures..</p>
<p>Just thought i would share another example of how UX is transforming the front end of a sales process&#8230;<br />
Dirk</p>
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		<title>By: Weekly Points of Interest 2008-09-11 at Experience Matters</title>
		<link>http://www.zeusjones.com/blog/2008/ux-is-the-new-account-planning/#comment-419</link>
		<dc:creator>Weekly Points of Interest 2008-09-11 at Experience Matters</dc:creator>
		<pubDate>Fri, 12 Sep 2008 15:25:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeusjones.com/blog/?p=463#comment-419</guid>
		<description>[...] UX is the New Account Planning [...]</description>
		<content:encoded><![CDATA[<p>[...] UX is the New Account Planning [...]</p>
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		<title>By: Steve Chamberlain</title>
		<link>http://www.zeusjones.com/blog/2008/ux-is-the-new-account-planning/#comment-412</link>
		<dc:creator>Steve Chamberlain</dc:creator>
		<pubDate>Thu, 11 Sep 2008 20:18:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeusjones.com/blog/?p=463#comment-412</guid>
		<description>Great post, Adrian.</description>
		<content:encoded><![CDATA[<p>Great post, Adrian.</p>
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		<title>By: Links - September 11th 2008 &#171; Curiously Persistent</title>
		<link>http://www.zeusjones.com/blog/2008/ux-is-the-new-account-planning/#comment-411</link>
		<dc:creator>Links - September 11th 2008 &#171; Curiously Persistent</dc:creator>
		<pubDate>Thu, 11 Sep 2008 14:22:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.zeusjones.com/blog/?p=463#comment-411</guid>
		<description>[...] - Great Quotes for PlannersUX is the new account planning.- Media History Through Gartner Hype Cycle Graphs: 1995-2008- Future PerfectFuture Social- A List of [...]</description>
		<content:encoded><![CDATA[<p>[...] - Great Quotes for PlannersUX is the new account planning.- Media History Through Gartner Hype Cycle Graphs: 1995-2008- Future PerfectFuture Social- A List of [...]</p>
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