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	<title>Comments on: UX design or the power of repetitive motions.</title>
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	<link>http://www.zeusjones.com/blog/2008/ux-design-or-the-power-of-repetitive-motions/</link>
	<description>Using marketing to do things for people: Marketing As A Service.</description>
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		<title>By: FreetheChickens</title>
		<link>http://www.zeusjones.com/blog/2008/ux-design-or-the-power-of-repetitive-motions/comment-page-1/#comment-216</link>
		<dc:creator>FreetheChickens</dc:creator>
		<pubDate>Thu, 31 Jan 2008 17:27:00 +0000</pubDate>
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		<description>About your side note...I think watching the local news can make one more hysterically fearful (and can induce dreadful fits of punning). I also think the &quot;functional and aesthetic concerns&quot; of virtual interfaces and spaces influences behaviors too. Think of Course Management Systems. Their &quot;learning spaces&quot; are &quot;confined&quot; areas that are functionally locked-down. Even Moodle, which is scores better than Blackboard in terms of flexibility and multiplicity of uses, and claims to allow users to engage in &quot;enjoyable tinkering that often leads to insight and creativity&quot; really just offers confined spaces in which directed activities must take place. There is no real flow as takes places in physical spaces. In a physical space, students may, in one class, sit through a 15 minute lecture, then move around into small groups, then work for a period on their own, individually. Doing so involves movement, involves reconfiguring one&#039;s space, involves making functional changes. This movement is flow. But more than that, it involves the students tangibly making an impact on their spaces. They move their books, they change their seats. Click into different &quot;rooms&quot; in Moodle isn&#039;t the same thing. There is a disconnect. Which is why I think that online learning is, right now, anyway, a paltry thing. More powerful is learning online as an adjunct to face-to-face.</description>
		<content:encoded><![CDATA[<p>About your side note&#8230;I think watching the local news can make one more hysterically fearful (and can induce dreadful fits of punning). I also think the &#8220;functional and aesthetic concerns&#8221; of virtual interfaces and spaces influences behaviors too. Think of Course Management Systems. Their &#8220;learning spaces&#8221; are &#8220;confined&#8221; areas that are functionally locked-down. Even Moodle, which is scores better than Blackboard in terms of flexibility and multiplicity of uses, and claims to allow users to engage in &#8220;enjoyable tinkering that often leads to insight and creativity&#8221; really just offers confined spaces in which directed activities must take place. There is no real flow as takes places in physical spaces. In a physical space, students may, in one class, sit through a 15 minute lecture, then move around into small groups, then work for a period on their own, individually. Doing so involves movement, involves reconfiguring one&#8217;s space, involves making functional changes. This movement is flow. But more than that, it involves the students tangibly making an impact on their spaces. They move their books, they change their seats. Click into different &#8220;rooms&#8221; in Moodle isn&#8217;t the same thing. There is a disconnect. Which is why I think that online learning is, right now, anyway, a paltry thing. More powerful is learning online as an adjunct to face-to-face.</p>
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		<title>By: Dino</title>
		<link>http://www.zeusjones.com/blog/2008/ux-design-or-the-power-of-repetitive-motions/comment-page-1/#comment-207</link>
		<dc:creator>Dino</dc:creator>
		<pubDate>Wed, 23 Jan 2008 19:28:00 +0000</pubDate>
		<guid isPermaLink="false">http://zeusjones.sierrabravo.net/blog/?p=239#comment-207</guid>
		<description>Games/play might be another area to think about in this context, specifically achieving the desired state of flow from performing simple, repetitive acts. &lt;br/&gt;Flow happens as a result of doing, not so much thinking. The question of  course is what values we can infer or derive from those kinds of states? Or is it even a valid question? &lt;br/&gt;As an example, using mapmyrun.com for jogging makes the activity more game-like, more fun. It alters the thinking around the event. Something that Nike Plus obviously makes use of too. &lt;br/&gt;Brand transformational design. Hey, where&#039;s Leland?</description>
		<content:encoded><![CDATA[<p>Games/play might be another area to think about in this context, specifically achieving the desired state of flow from performing simple, repetitive acts. <br />Flow happens as a result of doing, not so much thinking. The question of  course is what values we can infer or derive from those kinds of states? Or is it even a valid question? <br />As an example, using mapmyrun.com for jogging makes the activity more game-like, more fun. It alters the thinking around the event. Something that Nike Plus obviously makes use of too. <br />Brand transformational design. Hey, where&#8217;s Leland?</p>
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