The psychology of human movement.
Yesterday was one of those amazing sky days that anyone who lives in the Midwest will know what I’m talking about. The clouds looked like they’d been painted by Van Gogh. My crappy iPhone picture doesn’t really do it justice unfortunately.
I started to understand Minnesota, by looking at the sky. Having moved here from San Francisco, I desperately missed the mountains and scenery. It was days like yesterday that made me realise that the sky, on the prairie, is a big part of the scenery.
The first American city I lived in was Los Angeles. In LA, the smog made looking at the sky quite depressing. As a result, most of one’s focus tended to be down or straight ahead. You can see the impact of this on LA’s architecture; on most streets, there isn’t a lot happening above street level.
I’ve often thought there must also be an impact on your outlook that comes from your visual perspective. Looking one way or another must colour how you think. Even from a physiological standpoint, the effect of keeping one’s eyes focused in close and of bending one’s neck to look downwards must have an effect on your well being.
As branding moves from the creation of imagery towards the creation of interactions, I think this sort of thinking is going to have to be embraced by marketers. Already, certain gestures are starting to become appropriated by brands. For example Apple now owns the swipe and pinch (sorry Tom) while Microsoft has long owned the “3-finger salute.”
It seems to me that a number of trends will speed this along:
- The rise of gestural interfaces: things like Apple’s multitouch or Microsoft’s Surface, as well as control innovations like Nintendo’s Wii are making movement a much larger part of any brand’s iconography.
- The spread of mobile computing places big limits on the utility of buttons and menus as the main interface paradigm. The applications and services that will gain the most traction on mobile devices will probably be the ones that deliver functionality through movements that are easy to execute on the go.
- The rise of retail and or real-world experiences as an increasingly important channel for reaching cutomers. These spaces create opportunities for companies to think more broadly about interaction cues they send out. To use Apple again, the shift to handheld card swipers has enabled its staff to come out from behind their cash registers and walk the floor. This has an efficiency gain but it also has huge impacts on the experience. Queuing is a thing of the past, employees are freed to help me navigate the store, it’s quite literally a genius move that comes very clearly from values of the brand.
To me, one of the larger questions is how marketers can incorporate this kind of thinking into what they do? The typical stewards of brands – communications experts – are woefully ill-equipped for 3-dimensional thinking about the effects of human motion on perception and emotion. And it’s unclear that any of the existing disciplines that orbit around the marketing sun have that kind of knowledge either. That leaves various branches of academia who are studying the psychological effects of human movement from a number of different angles.
Personally, I think this is a fascinating area. I’d love to know if anyone is thinking about or working on this kind of stuff right now? I would love to collaborate with you – if there’s anything I can offer. Or has anyone cracked the code on this that I can simply steal borrow? Do let me know.
Related posts:
- Towards a framework for imagining mobile applications. From the Flikr of davidcrow Earlier this week, Helge...
Tags: human movement, models, psychology

