The myth of storytelling in new marketing.

Back in the day, many of you may remember an arcade game called Dragon’s Lair. At a time when the graphics in most games was rudimentary at best, Dragon’s Lair sported visuals that were (almost literally) pulled from the scenes of a Disney movie. It was a sensation. Instead of having to imagine the blobs on the screen were trolls, goblins, or princesses, Dragon’s Lair presented them in their full glory, letting you completely immerse yourself in the role of Dirk the Daring…
…well actually not quite.
The price you paid for all of that visual splendour was excruciatingly limited gameplay. Because the animation was stored on a laserdisc, the game essentially presented a set of choices at various intervals which would load and play the corresponding cut scenes. Basically, you walked down a path that had been pre-defined and pre-configured by the game’s designers. It grew boring very quickly. So while the game attracted a lot of people initially, it failed to have a lasting impact in the long run because it offered an incredibly limited amount of interaction and an overly prescriptive narrative.
I was reminded of this by the recent remarks from Lee Clow at a 4As event. He said:
“Online advertising is still semi-nowhere. It’s very intrusive and annoying and kind of the worst of our business in terms of pop-up and flash, and jump up and down.”
However, there is hope:
“The ability to use the internet in terms of great brand storytelling is still at its infancy,” he said. “The internet advertising media, cross my fingers and hope to God, with bandwidth and with some ability, is going to become more artful; it’s going to become more interesting. … But it’s going to take creative people to embrace the possibilities of what you can do on the internet in terms of advertising and storytelling and make it a little better and smarter”.
There’s no doubt that online advertising is generally pretty dire, but then the Web isn’t really a great medium for delivering traditional advertising. But even more importantly it’s absolutely the wrong medium if all you want to do is tell stories.
The web isn’t just a communications medium, it is a medium for interacting with people. Storytelling is inherently one-way, in fact, the main use for stories in the history of humans has been to teach. Using the Web for teaching and one-way dissemination of information are a waste its talents.
The application of a storytelling model has IMHO, led to overly rigid segmentation of users and overly prescriptive user-scenarios that assume far too much about users. These are behind the all too familiar navigation choices:
Click here if you’re a business user
Click here if you’re a home user
And so on…
Storytelling leads to the kind of design that hobbled Dragon’s Lair. High-production, visually stunning but functionally crippled.
I have enormous respect for Lee Clow, and I think Chiat/Day is one of the best agencies in the world. They’re also far from being a laggard in pioneering new media, and most would put them on the progressive end. However, I think that agencies have to re-engineer a lot more than just their media departments if they want to stay relevant.